![]() Download and import this package into new Unity project.ģ. Make sure the Kinect data server is running on a server machine, where the Kinect-v2 sensor is connected.Ģ. Still not sure why should I say this explicitly, but obviously it was not clear so far. ![]() My only request is NOT to share the package or its demo scenes in source form with others, without my explicit consent, regardless of whether you purchased it at Unity asset store, or got it from me free of charge for academic use. If you match this criterion, please e-mail me to get the K2-VR asset directly from me. in schools, colleges and universities, by students, teachers or researchers). The package is free for academic use (i.e. Work virtually on any platform with access to the network. Works on Windows-standalone (x86, 圆4) and UWP platforms. The KinectDataServer must run on the machine, where the sensor is connected. Gets its data from KinectDataServer over the network. Gets all its data from the sensor connected to the same machine. Utilizes body, hand interaction, gestures and voice commands. Utilizes all features and streams of the Kinect-v2 (and Kinect-v1) sensors. I’ll send it to you free of charge.Ĭomparison of the Kinect-v2 packages: Kinect-v2 Examples with MS-SDK (K2-asset)įull-featured Kinect-v2 package. If you still need it or its demo scenes, please e-mail me your request along with the invoice number for the K2-asset you got from Unity asset store. I prefer not to maintain two projects with similar functionality. The reason: Its components and functionality is integrated into the K2-asset (‘Kinect-v2 Examples with MS-SDK’) now. This package is deprecated at Unity asset store, as of 01.Sep.2017. ![]() ![]() It works in both Unity Pro and Unity Personal editors. The package supports standalone and mobile builds, as well as VR-builds for platforms like Oculus, Gear-VR, Vive, Cardboard, etc. The data-server must run on a machine, where the Kinect-v2 sensor is connected. They don’t use the Kinect sensor directly, but instead receive the sensor data over the network, from the Kinect data server. The speech recognition demo shows how to use the Kinect speech recognition in virtual reality scenes.Īll Kinect-related components used by the scenes in this package are lightweight. ![]() The interaction-demo scenes – how to use hand interactions in virtual reality. The gesture-demo scenes demonstrate how to use Kinect and visual gestures in VR scenes. The avatar-demos show how to utilize Kinect-controlled avatars in virtual reality scenes. Alternatively, you can run or build the KinectDataServer scene by yourself, if you have the ‘Kinect v2 Examples’-package. To run it, you need to download the ready-made build of KinectDataServer from the download section below. Kinect-v2 VR Examples is a set of Kinect-v2 (also known as ‘Kinect for Xbox One’) virtual reality examples. ![]()
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